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NewsChanges to hunter mechanics in 3.0.x and 3.1
What is interesting about these "my class is such a roller coaster" responses is they tend to only happen with classes that are powerful. With classes or specs that are considered underpowered, the community tends to beg for any kind of change at all and will happily relearn all their buttons just because they really want to play that character.
I m not trying to dismiss the OP s sentiment, because it s a totally valid way to feel IMO. I m just pointing out that it sometimes gets used as justification for why we shouldn t nerf a class.
"You re making me relearn my class."
"It s not fun for me to play my class anymore."
"This change went against the design you said you had for us."
"This change goes against the class descriptions on the website."
Those are all valid points, but obviously we felt the change was necessary despite all of those points and they are rarely going to convince us to undo the changes. (Though we might try to address those concerns in other ways.)
I ll also throw out that the community tends to assume that 99% of the changes we make are for balance reasons. There are a lot of those, but we also make changes just because we don t like the way mechanics are working out. (Source)
Lack of talent points for pets
That s fair feedback. On the other hand, one of the problems we had with 51 BM before was that hunters could scoop up all of the "useful" talents without their extra 4 points. If we give away more talents for free, we risk ending up back in that situation again. (Source)



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